![]() ![]() Reaction Adjustment determines who moves and attacks first in a round. Not only does it affect a thief’s skills, but it influences your character’s Reaction Adjustment (not to be confused with Charisma’s reaciton). So Dexterity is probably the most versatile stat in the game. ![]() Influences: Ranged THAC0 (hit), AC (armor class), thief skills and Reaction Adjustment. In-game description: Dexterity measures a character’s hand-eye coordination, agility, reflexes and balances. This means that a fighter with 18/17 and a fighter with 18/50 will have the same bonus. The threshold for BONUSES to characters with exceptional strength range from 01-50, 51-75, 76-90, and 91-99. The only race that’s able to get to a natural 19 strength is the half-orc. Whenever there’s a 18/# for a character, it means they have exceptional strength. In the above image, you’ll notice that Ainsley has 18/48 instead of a flat 18. Clerics, fighters and paladins should have at least 15 so they can equip plate armor. It’s completely hazardous if you’re a fighter or paladin. It’s a pain in the ass to micro-manage loot distribution between party members because having only 50 lbs means you’ll be carrying a few weapons, a robe and maybe a few potions. On top of that, it also affects how much stuff your character can carry, so classes like mage and druid should not gloss over this. Strength is important for anyone who wants to play a melee character, bar none. Influences: Melee THAC0 (hit), melee damage, carrying weight, and forcing doors/locks. In-game description: “Strength measures a character’s muscle, endurance, and stamina. Now, with all that out of the way, let’s get into stats and what they actually do: Your character can have an intelligence of 1 and be dumber than ass-crack hair but still speak eloquently, fluently, and read any book, note, or pamphlet they come across. For some reason, the game claims that having an intelligence lower than 8 makes you “illiterate”, but it’s inferring to the use of wands and scrolls. Baldur’s Gate and Icewind Dale are not like Planescape: Torment, Fallout, Neverwinter Nights or Shadowrun in that your stats have a big influence on conversations. In other words, DO NOT EXPECT YOUR STATS TO BE RAISED WHEN YOU LEVEL UP! I have seen new players make the mistake of keeping some stats low in hopes of raising them as they level, and it never turns out well.ģ. Another important thing to keep in mind is this: With the exception of skill tomes you can find in Baldur’s Gate 1, a special location that can raise your stats in Baldur’s Gate 2, and magical items you can find that will raise your character’s stats when worn, your stats will not grow when you level. Personally, I prefer to min-max my characters stats because I export them to Baldur’s Gate 2, where the gameplay is objectively more difficult.Ģ. There is nothing wrong with either of these methods, and the choice ultimately comes down to you. Additionally, some players prefer to keep their stat rolls for roleplaying purposes. Some players will see this as min-maxing, since you’re essentially optimizing your character’s strengths. However, you can add or subtract from this aggregate roll, allocating your points wherever you see fit. When you’re creating your character, the game will automatically roll the numeric value of each stat. The way the game determines your initial stats is through rolling. roleplaying, leveling and misconceptions about “conversation-based” skills:ġ. ![]() The aim of this guide is to explain what each stat does, and what classes (and their respective kits) benefit from them. One of the more overwhelming parts of the games are stats, since a lot of players are not familiar with the AD&D (Advance Dungeons & Dragons) rulesets. ![]() Baldur’s Gate and Icewind Dale both utilize rulesets from 2nd edition Dungeons and Dragons. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |